Diablo 4 Aspects

List of All Dungeons Legendary Aspects in Diablo 4

Aspects are special items in Diablo 4 that allow rare equipment to be upgraded to legendary status, improving it exponentially and making it useful in the endgame. Many dungeons in the game offer an Aspect item as a reward for clearing them, and these special items can be attached to your gear, providing very specific upgrades that will help you perfect your build. This guide will list every dungeon that contains an Aspect reward in Diablo 4 and explain what each one does.

Fractured Peaks Aspects
Scosglen Aspects
Kehjistan Aspects
Dry Steppes
Legendary Drops

Fractured Peaks Aspects

Mercy’s ReachNecromancerBlood Seeker’s AspectBlood Lance deals 15% increased damage to its primary target per lanced enemy.
Caldera GateAnyEluding AspectAfter decompose spawns a corpse, gain ten essence.
Derelict LodgeRogueAspect of Explosive VerveYour grenade skills count as trap skills. Whenever you arm a trap or drop a grenade, you gain 10% movement speed for three seconds.
Nostrava DeepwoodNecromancerFlesh-Rending AspectAfter decompose spawns a corpse, gain ten essence.
Cultist refugeSorcererFlamewalker’s AspectComing into contact with your firewall grants you 15% movement speed for four seconds.
Tormented RuinsDruidAspect of the UnsatiatedAfter killing an enemy with shred, your next werewolf skill generates 20% more spirit and deals 20% increased damage.
Lost ArchivesAnyAspect of the ProtectorDamaging an elite enemy grants you a limited damage barrier for ten seconds. This effect can only happen once every 30 seconds.
Defiled CatacombBarbarianAspect of Tempering BlowsAfter swapping weapons six times, gain fortify.
Forbidden CityDruidNighthowler’s AspectBlood Howl increases critical strike chance by 5%. In addition, Blood Howl also affects nearby companions and players for three seconds.
Kor Dragan BarracksBarbarianAspect of AnemiaDirect damage against bleeding enemies has a chance to stun them for two seconds.
Light’s WatchSorcererAspect of ConflagrationWhile channeling Incinerate, your burning damage is increased.
MaulwoodBarbarianSlaking AspectYou have a chance to gain 20 fury when Rend deals direct damage to at least one bleeding enemy.
Forsaken QuarryRogueAspect of Encircling BladesFlurry damages enemies in a circle around you and deals increased damage.
Black AsylumNecromancerAspect of TormentCritical strikes with bone skills increased your essence regeneration for a short period of time.
Immortal EmanationDruidMangled AspectWhen you are struck as a Werebear you have a chance to gain one spirit.
Hallowed OssuaryBarbarianAspect of Unrelenting FuryKilling an enemy with a core skill refunds 10% of its base fury cost. Can only happen once per skill cast.
Anica’s ClaimDruidStormclaw’s AspectCritical strikes with shred deal 20% of the damage dealt as lightning damage to the target and surrounding enemies.
Hoarfrost’s DemiseNecromancerBlood-bathed AspectBlood Surge’s nova echoes again after a short delay, dealing 60% less damage.
Rimescar CavernNecromancerAspect of Plunging DarknessBone Prison spawns a pool of blight that deals damage over six seconds.
Dead Man’s DredgeSorcererAspect of Piercing ColdIce Shards piece enemies, dealing less damage per subsequent enemy hit.
Kor Valar RampartsRogueBlast-Trapper’s AspectLucky Hit; dealing direct damage to enemies affected by Trap skills has up to a 30% chance of making them vulnerable.
Recharging AspectSorcererRecharging AspectEach time Chain Lightning bounces off you, gain mana.
Sanguine ChapelRogueEnergizing AspectDamaging an elite enemy with a basic skill generates energy.

Scosglen Aspects

Whispering PinesNecromancerBlood Seeker’s AspectBlood Lance deals 15% increased damage to its primary target per lanced enemy.
Jalal’s VigilRogueBladedancer’s AspectTwisting Blades orbit for a short time after they return to you, dealing 10% of the damage per hit; can increase up to 20% based on the distance.
Feral’s DenDruidAspect of QuicksandEarth skills slow enemies hit by 25% for five seconds.
Twisted HollowRogueShadowslicer AspectWhen you cast Dash, a Shadow Clone is spawned at your location; the clone also casts Dash, dealing 25% of the base damage.
HiveNecromancerAspect of Swelling CurseBone Spirit deals increased damage based on the distance traveled, up to 15%
Mariner’s RefugeDruidOvercharged AspectLucky Hit; up to a 10% chance when dealing lightning damage to overload the target for three seconds; any direct damage you deal causes them to pulse and hit surrounding enemies.
AldurwoodNecromancerAspect of ReanimationYour Skeletons gain increased damage while alive; up to 20% after 10 seconds.
Maddux WatchSorcererCharged AspectPlus 10% movement speed for four seconds when you collect Crackling Energy.
Garan HoldBarbarianAspect of the Dire WhirlwindPlus 5% Whirlwind critical chance for every second that it’s channeled, up to 20%.
OldstonesAnyEdgemaster’s AspectSkills deal up to 10% increased damage based on your available primary resource when cast; maximum benefit (10%) when you have full primary resource.
Luban’s RestRogueCheat’s AspectTake 15% less damage from crowd-controlled enemies; gain +15% movement speed for two seconds whenever a crowd-controlled enemy deals direct damage.
Vault of the ForsakenNecromancerRequiem AspectPlus 3 maximum essence per active minion.
Domhainne TunnelsSorcererAspect of EfficiencyCasting a basic skill reduces the cost of your next core skill by 10%.
Sarat’s LairSorcererSnowveiled AspectCasting Ice Armor makes you unstoppable for two seconds.
Penitent CairnsBarbarianDeath Wish AspectGain X Thorns while Berserking.
Raethwind WildsAnyAspect of Inner CalmDeal 5% increased damage for each second while you’re standing still; up to 30%.
Sunken RuinsBarbarianAspect of Ancestral ForceHammer of the Ancients quakes outward, dealing a percentage of its damage to enemies.
StockadesDruidCrashstone AspectEarth skills deal +40% more damage to crowd-controlled enemies.
Demon’s WakeRogueAspect of Uncanny TreacheryDealing direct damage to a dazed enemy with an Agility skill grants Stealth for four seconds; breaking Stealth with an attack grants +15% control impaired duration reduction for four seconds.
Broken BulwarkAnyGhostwalker AspectWhile unstoppable and for four seconds thereafter, gain +10% movement speed and the ability to move freely through enemies.
Flooded DepthsNecromancerAspect of the Empowering ReaperCritical strikes from Sever have a 10% chance to spawn a pool of Blight that deals 20% bonus damage; can only happen once every three seconds.
Calibel’s MineBarbarianAspect of the Relentless ArmsmasterPlus 20% fury generation while all damage bonuses from the Walking Arsenal passive are active.
Howling WarrenRogueAspect of Arrow StormsLucky Hit; your Marksman skills have up to a 10% chance to create an Arrow Storm at the target location, dealing X damage over three seconds; you can have up to five active Arrow Storms.
Wretched DelveSorcererAspect of Static ClingCharged Bolts have a 15% chance to be attracted to enemies; Charged Bolts last 300% longer.
UnderrootAnyAspect of the ExpectantAttacking enemies with your basic skill increases the damage of your core skill by 5%, up to 30%

Kehjistan Aspects

Tome of the SaintsSorcererIncendiary AspectLucky Hit; Burning damage has an up to 5% chance to restore +10 mana.
Sepulcher of the ForswornNecromancerHulking AspectYour Golem has a 1% chance to reduce its active cooldown by two seconds, and a 1% chance to spawn a corpse each time it damages an enemy with its normal attack.
Sunken LibrarySorcererAspect of ControlDeal +30% more damage to immobilized, stunned, or frozen enemies.
Shivta RuinsAnyWind Striker AspectCritical strikes grant +8% movement speed for one second, up to six seconds.
Collapsed VaultDruidAspect of Cyclonic ForceCyclone Armor also grants physical damage reduction; Cyclone Armor is also applied to all nearby allies.
InfernoRogueVengeful AspectLucky Hit; making an enemy vulnerable has up to a 30% chance to grant +3% increased critical hit rate for three seconds, up to 9%.
Sirocco CavernsBarbarianAspect of Echoing FuryShout skills grant +2 fury per second while active.
Abandoned MineworksAnyAspect of RetributionDistant enemies have an 8% chance to be stunned for two seconds when they hit you; deal 20% increased damage to stunned enemies.
Halls of the DamnedAnyAspect of DisobedienceGain +0.25% increased armor for four seconds when you deal any type of damage; stacks up to 25%.
Fading EchoDruidSkinwalker’s AspectGain X life when you use a Shapeshifting skill that changes your form; if you are at full life, gain the same amount as Fortify instead.
Heretics AsylumBarbarianVeteran Brawler’s AspectEach time a core skill deals direct damage to an enemy, your next Charge or Leap deals +15% increased damage, up to 225%.
Forgotten RuinsBarbarianIron Blood AspectGain 2% damage reduction for each nearby bleeding enemy; up to 10% maximum.
Corrupted GrottoNecromancerAspect of Grasping VeinsGain +10% critical strike chance for six seconds when you cast Corpse Tendrils; deal +30% bonus damage to enemies affected by Corpse Tendrils.
Uldur’s CaveNecromancerAspect of the DamnedDeal +30% increased Shadow damage to enemies afflicted by Decrepify and Iron Maiden.
Hakan’s RefugeBarbarianRelentless Berserker’s AspectLucky Hit; damaging an enemy with a core skill has up to a 22% chance to extend the duration of Berserking by one second; this duration is doubled if you land a critical strike with your core skill.
Putrid AquiferSorcererAspect of the UnwaveringTaking direct damage has a 2% chance to reset the cooldown of your defensive skills.
Prison of CaldeumRogueOpportunist’s AspectWhen you break Stealth with an attack, drop a cluster of exploding Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.
ConclaveDruidAspect of the Changeling’s DebtDamaging a poisoned enemy with a Werebear skill instantly deals 120% of the poisoning damage and consumes the effect.
Yshari SanctumAnyNeedleflare AspectGrants a 20% chance for Thorns damage to also affect all enemies around you.
Crusaders’ CathedralDruidStormshifter’s AspectWhen Hurricane is active, gain +2 ranks to your Shapeshifting skills.
Deserted UnderpassNecromancerTorturous AspectEnemies afflicted by Iron Maiden have a 15% chance to be stunned for one second whenever they deal direct damage.

Dry Steppes

Seaside DescentDruidAspect of RetaliationCore skills deal up to 20% increased damage based on your amount of Fortify.
Dark RavineAnyAspect of MightBasic skills grant 20% damage reduction for two seconds.
Path of the BlindNecromancerAspect of Bursting BonesWhen a segment of Bone Prison is destroyed or expires, it deals X damage in an area around itself.
Carrion FieldsBarbarianAspect of the Iron WarriorIron Skin grants unstoppable and 10% damage reduction.
Komdor TempleSorcererAspect of the Bounding ConduitPlus 20% movement speed for three seconds after casting Teleport.
Forgotten DepthsSorcererAspect of Biting ColdWhen you freeze an enemy, there’s a 25% chance that they become vulnerable for three seconds.
Charnel HouseBarbarianAspect of Perpetual StompingDamaging an enemy with Kick or Ground Stomp resets the cooldown of Leap.
Onyx HoldSorcererStorm Swell AspectPlus 11% increased damage to vulnerable enemies while you have a Barrier.
Bloodsoaked CragDruidShepherd’s AspectCore skills deal +6% damage per active companion.
Sealed ArchivesDruidAspect of Mending StonePlus 6 seconds to the duration of Earthen Bulwark; killing an enemy with an Earth skill replenishes X amount of your Earthen Bulwark’s Barrier effect.
MournfieldBarbarianAspect of Berserk RippingWhenever you deal direct damage while Berserking, inflict 20% of the base damage as additional bleeding damage over five seconds.
Champion’s DemiseAnyAspect of the UmbralRestore +1 of your primary resource whenever you crowd-control an enemy.
Grinning LabyrinthDruidAspect of the Calm BreezeLucky Hit; Wind Shear has up to a 5% chance to restore your spirit.
Ancient’s LamentRogueAspect of Volatile ShadowsWhen a Dark Shroud shadow would be removed, you trigger an explosion around yourself that deals X Shadow damage.
Guulrahn CanalsRogueTrickster’s AspectCaltrops also throw an exploding cluster of Stun Grenades that deal X physical damage and stun enemies for 0.5 seconds.
Gullrahn SlumsNecromancerSplintering AspectBone Spear’s primary attack causes enemies hit beyond the first to become vulnerable for 1.5 seconds; Bone Shards from Bone Spear deal 50% bonus damage to vulnerable enemies and pierce them.
Buried HallsAnyRapid AspectBasic skills gain +15% attack speed.
Shifting CityRogueRavenous Aspect+50% energy regeneration for four seconds after killing a vulnerable enemy.
Pallid DelveSorcererElementalist’s AspectCore or mastery skills cast above 100 mana have a 20% critical strike chance.
Whispering VaultRogueAspect of Unstable ImbuementsWhen casting an Imbuement skill, you trigger an Imbued explosion around yourself; applies the Imbuement effects and deals X damage around an area.
Betrayer’s RowNecromancerAspect of Potent BloodWhile at full life, Blood Orbs grant +10 essence.

Legendary Drops

Not all Aspects can be found by clearing a dungeon and defeating its boss, many drop already attached to Legendary Gear and can either be used as they are, or removed and added to other Diablo 4 items.

AnyAccelerating AspectCritical Strikes with Core Skills increase your Attack Speed for 5 seconds
AnyConceited AspectDeal increased damage while you have a barrier active.
AnySmithing AspectYou have increased Critical Strike Chance against injured enemies. While you are healthy, you gain increased Crowd Control duration.
AnyAspect of the Crowded SageYou restore life per second for each close enemy, up to 70 life per second.
AnyFlamewalker’s AspectComing into contact with your firewall grants you 15% movement speed for four seconds.
AnyAspect of the UnsatiatedAfter killing an enemy with shred, your next werewolf skill generates 20% more spirit and deals 20% increased damage.
AnyProtecting AspectWhen hit while not healthy, a magical bubble is summoned around you. While standing in the bubble players are Immune. Can only occur once every 90 seconds.
AnyCravenYou gain 20-40% increased Movement Speed when moving away from Slowed or Chilled enemies.
AnyAudacityWhen there are at least 5 Close enemies, Stun them for 2-4 seconds. This can only occur once every 20 seconds.
AnyAssimilation AspectYou have 8% increased Dodge Chance versus enemies affected by Damage Over Time effects. When you Dodge you gain Primary Resource.
Gain Primary Resource for every 25% of your Life that you Heal.
Blood-soaked Aspect
Blood Mist leaves a trail that lasts for 4 seconds and deals Shadow damage per second to enemies who stand in it. Your Movement Speed is no longer reduced while Blood Mist is active.
NecromancerCadaverous AspectConsuming a Corpse increases the damage of your next Core Skill.
NecromancerAspect of DecayEach time the Shadowblight Key Passive deals damage to enemies, it increases the next Shadowblight’s damage within 10 seconds, stacking up to 5 times.
NecromancerAspect of Frenzied DeadEach time one of your Summoning Minions damages an enemy, they gain Attack Speed for 3 seconds.
NecromancerAspect of Hungry Blood
NecromancerAspect of Rathma’s ChosenWhenever your Blood Skills Overpower you gain Attack Speed for 4 seconds.
NecromancerAspect of SerrationThe Ossified Essence Key Passive also increases the Critical Strike Damage of your Bone Skills by 1% per Essence, stacking up.
NecromancerAspect of Ultimate ShadowBone Storm and Blood Wave are also Darkness Skills, deal Shadow damage, and gain additional effects. Enemies damaged by Bone Storm take Shadow damage over 2 seconds. Blood Wave desecrates the ground it travels over, dealing Shadow damage over 4 seconds.
NecromancerAspect of Untimely DeathEach percent of your Maximum Life you heal beyond 100% grants you 0.5% bonus Overpower damage on your next Overpowering attack.
NecromancerOsseous gale AspectBone Storm consumes up to 8 Corpses to increase its duration.
NecromancerRotting Aspect
NecromancerTidal AspectBlood Wave fires two additional waves, each dealing less damage than the previous.
NecromancerGore QuillsBlood Lance will consume Blood Orbs to also conjure lances from them. Each additional Blood Lance deals 20-50% of normal damage and prioritizes targeting un-lanced enemies.
NecromancerAspect of Hardened BonesWhile you have 7 or more Minions, your Minions gain increased Damage Reduction.
NecromancerAspect of Shielding StromEach time that Bone Storm damages an enemy, gain a Barrier equal to your Base Life for 10 seconds.
NecromancerAspect of the EmbalmerConsuming a Corpse has a chance to spawn a Blood Orb.
Enemies afflicted by your Iron Maiden have a chance to be Stunned for 1 second when they deal direct damage.
NecromancerBlood Getter’s AspectYour maximum number of Skeletal Warriors is increased by 2.
NecromancerColdbringer’s AspectEvery 10 seconds, your Cold Skeletal Mages cast a blizzard that deals Cold damage and continuously Chills enemies for 8% over 6 seconds.
NecromancerAspect of Explosive MistBlood Mist triggers Corpse Explosion on surrounding Corpses. When Blood Mist detonates a Corpse, its Cooldown is reduced.
NecromancerAspect of the VoidBlight’s defiled area, when spawned, Pulls in enemies around the affected area.
NecromancerViscous AspectMaximum number of Skeletal Mages is increased by 2.
NecromancerAspect of Exposed FleshLucky Hit: Up to a 10% chance to generate Essence when hitting a Vulnerable enemy with your Bone Skills.
BarbarianDevilish Aspect
BarbarianDust Devil’s AspectWhirlwind leaves behind Dust Devils that deal damage to surrounding enemies.
BarbarianEarthquake AspectGround Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal increased damage.
BarbarianAspect of Burning RangeWhile Berserking, you deal Fire damage every second to surrounding enemies.
BarbarianAspect of Encroaching WarthAfter spending 100 Fury, your next Weapon Mastery Skill deals increased damage.
BarbarianAspect of Limitless RageEach point of Fury you generate while at Maximum Fury grants your next Core Skill increased damage.
BarbarianSkullbreaker’s AspectStunning a Bleeding enemy deals a part of their total Bleeding amount to them as Physical damage.
BarbarianWindlasher AspectCasting Double Swing twice within 1.5 seconds creates a Dust Devil that deals damage to enemies behind the target.
BarbarianBattle-Mad Weapon AspectGain Berserking for some seconds after swapping weapons 10 times.
BarbarianAncestral ChargeCharge calls forth 4 Ancients who also Charge, dealing 50-100% of normal damage.
BarbarianSteadfast Berserker’s AspectLucky Hit: Up to a 35% chance to gain Fortify whenever you deal direct damage while Berserking.
BarbarianLuckbringer AspectGain increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
BarbarianAspect of Grasping WhirlwindWhirlwind periodically Pulls enemies to you.
BarbarianWeapon Master’s AspectYour Weapon Mastery Skills have an additional Charge. Lucky Hit: Damaging an enemy with a Weapon Mastery Skill a chance to Stun them for 2 seconds.
BarbarianBear Clan Berserker’s AspectKilling an enemy while Berserking has a 40% chance to grant increased Cooldown Reduction to your Brawling Skills for 2 seconds.
BarbarianBold Chieftain’s AspectWhenever you cast a Shout Skill, its Cooldown is reduced by seconds per Nearby enemy, up to a maximum of 6 seconds.
BarbarianAspect of Berserk FuryYou gain Fury per second while Berserking.
BarbarianAspect of Giant StridesReduces the Cooldown of Leap by seconds per enemy hit, up to a maximum of 9 seconds.
RogueIcy Alchemist’s AspectLucky Hit: Damaging a Chilled or Frozen enemy with a Shadow Imbued Skill has up to a 75% chance to release an explosion that deals Cold damage to the target and surrounding enemies, Chilling them for 15%.
Poison Trap no longer breaks Stealth and triggers no Cooldown or arm time while you are in Stealth. All Poison Traps activate when you exit Stealth and Poison Trap’s Cooldown will be X seconds per trap placed.
RogueAspect of Bursting VenomsLucky Hit: Critical Strikes with Poison Imbued Skills have up to a 10% chance to create a toxic pool that deals Poisoning damage over 3 seconds to enemies within. While standing in the pool, your Poison Imbuement Skill has no Cooldown and no Charge limit.
RogueAspect of Imitated ImbuementYour Shadow Clones also mimic the Imbuements applied to your Skills. Casting an Imbuement Skill grants your active Shadow Clone increased damage for 5 seconds.
RogueAspect of
When you Evade or Shadow Step, you leave behind a cluster of exploding Stun Grenades that deal Physical damage and Stun enemies for 2 seconds.
RogueAspect of SynergyUsing an Agility Skill reduces the Cooldown of your next Subterfuge Skill by 20%. Using a Subterfuge Skill increases the damage of your next Agility Skill.
RogueRepeating AspectRapid Fire has a chance to ricochet to another target.
RogueToxic Alchemist’s AspectLucky Hit: Damaging a Poisoned enemy with a Shadow Imbued Skill has up to a 75% chance to create a toxic explosion that applies Poisoning damage over 5 seconds to the target and surrounding enemies.
RoguePestilent PointsEvery third cast of Puncture is Poison Imbued with 100-150% of normal potency.
RogueEscape Artist’s AspectUpon taking damage from surrounding enemies, you drop a Smoke Grenade and Dodge the next few attacks within 10 seconds. This effect can only occur once every 100 seconds.
RogueAspect of Cruel SustenanceExplosions from the Victimize Key passive heal you for each enemy damaged, up to a maximum of X life.
RogueAspect of Elusive MenaceWhile you have both bonuses from the Close Quarters Combat Key Passive active, your Dodge Chance increases whenever you’re hit by a Close enemy. Successfully Dodging resets this bonus.
RogueAspect of
Lethal Dusk
Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you Maximum Life on Kill for 4 seconds.
RogueAspect of Stolen VigorEach stack of the Momentum Key Passive heals you per second.
RogueSnap Frozen AspectEach Chilled or Frozen enemy you Evade through grants you a Barrier that absorbs damage for 5 seconds.
RogueUmbrous AspectLucky Hit: Critical Strikes with Marksman Skills have a chance to grant a free Dark Shroud shadow.
RogueRavager’s AspectShadow Step has an additional Charge. Killing an enemy with Shadow Step refunds a Charge and increases the damage of Shadow Step for 2 seconds.
RogueFrostbitten AspectChilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal increased Critical Strike Damage against Frozen enemies.
RogueMangler’s AspectDealing direct damage to a Vulnerable enemy has a chance to Daze them for 2 seconds.
RogueAspect of Noxious IceChilled enemies Poisoned by Poison Imbuement will be further Chilled for 20% per second. You deal additional Poison damage to Frozen enemies.
RogueAspect of Quickening FogYou automatically drop a Smoke Grenade at the end of Dash. Dash’s Cooldown is reduced for each enemy Dazed this way.
When you cast Blizzard it will periodically spawn exploding Ice Spikes that deal XX damage. Your Ice Spikes deal increased damage to Frozen enemies.
SorcererGravitational AspectBall Lightning orbits around you, but its damage is decreased.
SorcererMage-Lord’s AspectThe Vyr’s Mastery Key Passive’s Damage Reduction is increased for each Close enemy.
SorcererAspect of Abundant EnergyCrackling Energy has a chance to chain to an additional enemy.
SorcererAspect of Ancient FlameWhile both bonuses from the Esu’s Ferocity Key Passive are active, your Attack Speed is increased.
SorcererAspect of ArmageddonA hail of Meteorites falls during Inferno, dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
SorcererAspect of Engulfing
While enemies are affected by more Damage Over Time than their total Life, you deal increased Burning damage to them.
SorcererAspect of
The Avalanche Key Passive now applies to 1 additional cast.
SorcererAspect of
Frozen Orbit
Frozen Orb stays in place after reaching its destination and explodes 2 additional times.
SorcererAspect of Overwhelming Currents
SorcererAspect of
Shattered Stars
Meteorites fall around Meteor, dealing Fire damage on impact. Your Meteorites additionally Burn enemies they hit for damage over 6 seconds.
SorcererAspect of the
Frozen Tundra
SorcererAspect of
Frozen Wake
While Ice Armor is active, you leave behind exploding Ice Spikes that deal damage. Your Ice Spikes Chill enemies for 10%.
SorcererAspect of the
Broken Tether
You may have 1 additional Hydra active, but Hydra’s duration is reduced.
Explosions from the Shatter Key Passive deal increased damage if enemies die while Frozen.
SorcererStable Aspect
SorcererSearing WardsAfter spending 200-100 Mana your next Firewall is free to cast and will destroy incoming Small Missiles.
You take less damage from Crowd Controlled or Vulnerable enemies.
Frost Nova gains an additional Charge but the Cooldown per Charge is increased.
SorcererAspect of Binding EmbersFlame Shield lets you move unhindered through enemies. Enemies you move through while Flame Shield is active are Immobilized.
SorcererAspect of
Your Lucky Hit Chance is increased while you have a Barrier active.
SorcererAspect of ConcentrationYour Mana Regeneration is increased if you have not taken damage in the last 3 seconds.
DruidDire Wolf’s
Grizzly Rage now Shapeshifts you into a Dire Werewolf. As a Dire Werewolf you gain Movement Speed instead of Damage Reduction and a Spirit cost reduction bonus. In addition, kills Heal you for 10% of your Maximum Life.
Gain bonus amount to your next Earthen Bulwark for each enemy you Crowd Control up to a maximum of 100%.
DruidLightning Dancer’s
Lightning Storm Critical Strikes spawn 3 Dancing Bolts that seek enemies in the area dealing Lightning damage.
DruidMighty Storm’s
The Earthen Might Key Passive also applies to your Storm Skills.
DruidAspect of
Metamorphic Stone
Boulder is now a Core Skill and costs 60 Spirit to cast dealing of normal damage.
DruidAspect of Natural
Casting a Storm Skill grants your Earth Skills, Critical Strike Damage for 4 seconds. Casting a Earth Skill increases the Critical Strike Chance of Storm Skills.
DruidAspect of Nature’s SavageryWerewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for the Nature’s Fury Key Passive.
DruidAspect of the
Landslide’s earth pillars each strike a second time and deal an additional bonus damage per hit.
DruidAspect of the
Your Wolf Companions are now Werewolf Companions. Werewolf Companions deal additional damage and can spread Rabies.
DruidAspect of the
Blurred Beast
While dashing, Shred seeks out Nearby Poisoned enemies instantly dealing (60-90%) of the Poisoning damage to them.
DruidAspect of the
DruidAspect of the
Trampled Earth
Trample now summons 6 Landslide pillars of earth during its duration that deal normal damage. Trample is now also a Nature Magic and Earth Skill.
DruidAspect of the
Your Companions gain the bonuses from the Bestial Rampage Key Passive.
Conduit Aspect
Critical Strikes with Storm Skills that you cast charge the air around you for a few seconds causing a Lightning Bolt to periodically hit an enemy in the area for Lightning damage. This duration can be extended by additional Critical Strikes.
Earth Spike launches spikes in a line and has a X second Cooldown.
Pulverize creates a shockwave that travels forward, dealing damage to targets in the path.
Tornado will seek up to X targets.
DruidSubterraneanPoison Creeper’s active also casts Landslide in a circle around you. Earth Skills deal 10-20% increased damage to Poisoned enemies.
DruidAspect of the Dark HowlDebilitating Roar is now a Werewolf Skill. In addition, Debilitating Roar will Immobilize Poisoned enemies for X seconds.
DruidSymbiotic AspectWhen the Nature’s Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced.
DruidBalanced AspectIncrease your Maximum Spirit by X and Spirit Generation by 20% while Grizzly Rage is active.